Modeling Process
All the modeling was done in 3ds Max using Low poly modeling method, it's pretty simple and straight forward, for me I always like to model all the furniture separately then I merge them into the main max file. You can see the wire frame of some of the furniture used in the scene below:
The final result will always depends on your skills in making a good photo post editing, as the render settings are not to rely on when it comes to getting an artistic look to your image.
Lighting and Texturing
For me before I start adding any textures to the scene I prefer to start with a grey scale render set-up, using a couple of V-ray Lights and a V-ray sun.
See below image, I've only placed two V-ray lights with a V-ray sun for this stage:
Post Editing
It's the final process and the most important one to me. I use Photoshop as the main software, sometimes I use others like After Effects or Lightroom with Photo looks Plug in.
First of all start with adjusting the brightness and contrast of the image and also make a quick color correction.
As a final touch add a nice background and a lens flare effect to your lights and then flatten your image.
Finally I would like to thank our Director John Carolan and our Principal of Design Miss Khuan Chew for their guidance and support. I hope you guys find this "making of" helpful.
(by Rakan Jandali)











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