Blur matter(s)


“Where there is movement, there is improvement.” –  Rick Helders

Contemporary architectural visualisations are full of motion blurred cut-out characters, seemingly done  in the last possible minute before a deadline.  The reason why artists blur people in their images is either to make them stand out less ( “unobtrusive animation” ) and/or to simulate the photographic exposure of real-life cameras.  Apart from the usual lack of any colour balance whatsoever and the poor integration of the cut-outs,mistakes still very common in our industry, this “skateboard” blurring ( as characters appear to be moving in a linear, unidirectional and lifeless manner, similar to standing on a skateboard ) is a very annoying eyesore in otherwise nearly perfect visuals. “Skateboard” blurring is normally done by applying ( “Click-and-go!” ) the default motion blur filter in Photoshop (see example below).
tut11_blur_matters_01.jpg
Now, the cardinal problem with the automatic application of the motion blur filter is that it blurs the whole cut-out figure in a very uniform manner, not taking into consideration the human anatomy and character’s very specific movements in space. We, humans, as you know, are bipeds (until we have had a few pints of beer), i.e. homo erectus, and in order to move forward we have to put one of our legs firm on the ground while using the other leg to push ourselves forward, in the process of which we make a step; then reversed. Take a look at the following diagram below.
tut11_blur_matters_02.jpg
As you can see from it,which I sketched over a  photography, not all parts of the body are equally blurred- some of them are blurred less, some more and there are even some parts that are not getting blurred at all!
Alright, let me now show you how to apply these principles in our work. I am going to use this RedBull drinking character as a guinea-pig and  integrate him into the picture on the left.
tut11_blur_matters_03.jpg
I will start by positioning him in the right perspective, paying attention to the horizon line, the usual stuff, you know.
tut11_blur_matters_04.jpg
Next, I will select the poor guy’s right leg, using the lasso tool and after some feather selection I will…
tut11_blur_matters_05.jpg
…pull it gently…that is, blur it nicely, using radial blur. Perhaps, something like this:
tut11_blur_matters_06.jpg
It is very important to position the “blur center” near the upper right corner, approximately where his hip bone is expected to reside.
tut11_blur_matters_07.jpg
Now I am going to repeat the same procedure for the upper part of his body, using a smaller blur radius and this time I will position the blur center at the lower edge.
tut11_blur_matters_08.jpg
Then I will radial blur his arm all the way down to his wrist and  fingers using his elbow as a blur centre (upper left corner in the blur center diagram) :
tut11_blur_matters_09.jpg
Below is a small comparison between this radial blur technique and the “traditional” motion blur:
tut11_blur_matters_10.jpg 
And a  few colour corrections later, here’s what I get as a final result:
tut11_blur_matters_11.jpg 
Thanks for watching this little tutorial of ours and if you would give us some feedback on it, that would be just awesome!

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Some articles are updated by us from various sources on the internet. We don't have anything to do with the author. This's a small group3d. I was just a 3d lovers and I wanted to share my learning experience for everyone. If you are the author of the article. Please contact us at Facebook.
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