MAKING OF INTERIOR SCENE
Hello you, first I want to thank you for reading about my method of work. I sincerely hope that this reading can help you with your work. This is my first tutorial, I ask your forgiveness for my English. : D
My name is Matheus Passos, I'm from Brazil, a lover of architecture 3D visualization. you can find some of my work for my blog http://matheus3d.wordpress.com/ and soon http://www.matheuspassos.com/
Note: I am in favor of using all the resources Vray .. I feel that works with all standard tools Vray has a greater compatibility.
I wanted to show the extent of its models and its quality for our scenes.
I know you can find this a very crowded scene, but this was the purpose.
Light
I used the system IBL (Image-Based Lighting), as main light you can study it more for:http://www.spot3d.com/vray/help/150S...les_lights.htm
Within the VrayDome, I used an HDRI
I link to VrayDome + VRaySun, Peter Guthrie method
In windows, 2 Vrayligth used to help in lighting
the light fixtures, 3 VrayIES I used to give a charm to the scene and assist in the Light
CAM
I use VRayPhysicalCamera has the same features of a real camera.
There are not many secrets, I just played around with color balance to make the light as neutral.
I decided to directly generate the DOF of the camera with her, I lowered the value of the F-number and controlled the entry of light into Shutter Speed.
MATERIALS
Floor
I used the Script CG Source floor wooden : http://www.cg-source.com/
For wood floor material, I used the plugin Multitexture of CG Source , to speed up my work, I used the same maps with the addition of Color Correction to generate Madasa Reflection, Bump and Glossiness
FREEZER
RENDERING:
Here are the GI settings used
I hope you enjoyed the tutorial.
RESULT FINAL
At: Matheus Passos: D
Modelagem da geladeira,créditos vai para Emerson Godoiodeling credits goes to the refrigerator Emerson GodoiSee the result
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